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How To Make A 2D Platformer In Unreal Engine
Bonus Endless Runner Dino Project
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Section 1 : Introudction
1. Intro (1:16)
Section 2 Resources
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Section 3: Setting Up 2D Platformer Character
2.SettingUp Player Input and Sprites (7:21)
3.Setting Up The Player Character Pt1 (6:34)
4..Setting Up The Player Character Pt2 (6:21)
5. Giving The Player Character Animations (5:19)
6.AddingCharacterMovement (1:27)
7. Adding Sprinting (2:13)
8. Adding Dashing (7:46)
9.Adding Wall Sliding (6:32)
10. Adding Wall Jump (5:08)
Section 4: Setting Up Enemy Character
11.Setting Up Enemies (2:12)
12.Setting Up Structures (3:29)
13.Setting Up The Data Table (9:44)
14.Modifying The Data Table (8:43)
15.Creating The Enemy Pt1 (7:43)
16.Creating The Enemy Pt1 (9:54)
Section 5 : Damage System
17.Creating HUD For Player Health (11:04)
18. Setting Up What Happens When The Player Is Damaged (6:08)
19.ScreenShake (2:59)
20.Melee Attack Pt1 (5:43)
21.Melee Attack Pt1 (3:40)
22.Projectile Attack (8:05)
23.Displaying The Projectiles On The HUD (4:25)
24.Projectile Pick Up (4:51)
25.Damaging The Enemy (7:11)
26. Updating The Enemy Damage Flipbook (3:59)
27.Giving The Axe Damage (4:52)
28.Enemy Death System (4:31)
29.Jump Death System (7:44)
30.AttackingThePlayer (13:22)
31.RangedEnemyPt1 (12:00)
32.RangedEnemyPt2 (3:36)
33.How To Add New Enemy Sprites (8:35)
34.Try This Out (0:15)
35.Where To Get 2d Sprites (1:28)
Section 6 : Blueprint Game Systems
36.MovingPlatform (6:05)
37.Coins (5:40)
38.Checkpoint System (10:12)
39.Life System (8:25)
40.Spikes (2:54)
41.Background (7:29)
42.Tilesets (4:55)
43.CustomProjectiles (3:04)
44.Enemy Fixes (6:44)
45.HealthPickUp (10:10)
46.SoundEffects (9:52)
47.DoubleJump (0:45)
Section 7 : Level Design + Menu Systems
48.Designing A Level (10:30)
49.Creating A Main Menu (9:15)
50.MainMenuLevel (4:33)
51.Creating A Pause Game (4:52)
52.GameOverScreen (3:35)
Section 8 : Final Touches
53.SaveGamePt1 (5:15)
54.SaveGamePart2 (9:10)
55.UI (3:25)
56. Updating The Pause Menu (4:20)
57.EndLevelBox (3:39)
58. Level Unlock System (8:31)
59. Adding Invisible Collision To The Level (1:14)
60. Updating Wall Slide Mechanic (1:40)
61. Updating The Enemies (5:10)
62. Updating Projectile Attack (2:42)
63.FinalLevelTouches (6:12)
64.Packaging The Project (2:23)
Project Reference
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18. Setting Up What Happens When The Player Is Damaged
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